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How to recombine glyphs to increase character entropy? - Printable Version +- The Voynich Ninja (https://www.voynich.ninja) +-- Forum: Voynich Research (https://www.voynich.ninja/forum-27.html) +--- Forum: Analysis of the text (https://www.voynich.ninja/forum-41.html) +--- Thread: How to recombine glyphs to increase character entropy? (/thread-3172.html) |
How to recombine glyphs to increase character entropy? - Koen G - 28-04-2020 As you may or may not know, the character entropy of Voynichese is extremely low. This is caused by a number of phenomena, not in the least by the fact that characters appear in predictable places. For example in EVA if you have [i], it is likely followed by [i] or [n] and preceded by [i] or [a]. Rene posted the following in Marco's thread today: Quote:- how to recombine glyphs in order to increase entropy? I did some very initial experiments with this that were quite promising, but the number of possible permutations is a big problem here. This is something I have been exploring as well last year: You are not allowed to view links. Register or Login to view. An intuitive example is the following: [aiin] is a unit so common in EVA, where it is written as a series of characters. This might unnecessarily inflate character entropy, so what if we replace [aiin] by a single character? (Note: I take a humble stance when it comes to statistics and will be happily corrected by those more skilled in the subject.) What I learned was the following:
- Replacing [qo] by something else has little effect. I think this is because the new character is still extremely positionally dependent (it always follows space). - I was unable to do anything useful with [ee] either. - Replacing clusters like [aiin], [aiir]... has the highest effect I've found. I-clusters in vanilla EVA transcriptions are a huge burden on character entropy. - Collapsing benches into one new character each has a great effect. Collapsing benched gallows does not, but combined with collapsing normal benches, the effect is great. - Collapsing the bigrams [ar, or, al, ol, am] (one of Nick's suggestions) has a decent effect as well. ![]() Combining the three most effective measures, I was able to raise h2/h1 to a barely acceptable level. However, h2 alone was still much too low. Removing spaces has an extremely beneficial effect, but I felt uncertain about how "legal" this step was. It is a change of a different order than combining some of EVA's strokes. Since writing this post I have not had any better ideas... So Rene I wonder what your own experience is and if other members might have ideas. RE: How to recombine glyphs to increase character entropy? - -JKP- - 28-04-2020 RE: How to recombine glyphs to increase character entropy? - Koen G - 28-04-2020 RE: How to recombine glyphs to increase character entropy? - MarcoP - 29-04-2020 RE: How to recombine glyphs to increase character entropy? - Koen G - 29-04-2020 RE: How to recombine glyphs to increase character entropy? - MarcoP - 02-05-2020 RE: How to recombine glyphs to increase character entropy? - Koen G - 02-05-2020 RE: How to recombine glyphs to increase character entropy? - MarcoP - 02-05-2020 RE: How to recombine glyphs to increase character entropy? - Koen G - 02-05-2020 RE: How to recombine glyphs to increase character entropy? - Koen G - 02-05-2020 |